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Gladiator Set Review || Shadows of the Past

    Shadows of the Past is a bonus sheet in Shadows Over Innistrad Remastered packs that showcases cards throughout the history of the plane of Innistrad. Past bonus sheets have had a powerful impact on the Gladiator format, bringing staples like Swords to Plowshares and Mishra’s Bauble. Here, the tournament crew (though mostly Elle) make a comprehensive review of the sheet for our format.

Gladiator Set Review, Shadows of the Past
Shadows of the Past, Ryan Yee (2015)

Table of Contents

Open Table of Contents

White

Angel of Flight Alabaster

Angel of Flight Alabaster
Angel of Flight Alabaster, Howard Lyon (2011)

Elle: The angel is, unfortunately, a bit too slow for its effect. Very cool art. When we get a Spirit-regrowth creature, this may be worth revisiting.

Justin: Howard Lyon’s stunning art goes to waste here—though did you know Laelia, the Blade Reforged is a spirit?

Divine Reckoning

Divine Reckoning
Divine Reckoning, Greg Staples (2011)

Elle: Don’t play this card. It’s not worth it. Just play Wrath of God, or if you want this effect, play one where you control what creature they keep, like The Eternal Wanderer.

Elder Cathar

Elder Cathar
Elder Cathar, Chris Rahn (2011)

Elle: It’s a Gray Ogre. Do I need to say more?

Feeling of Dread

Feeling of Dread
Feeling of Dread, John Stanko (2011)

Elle: There’s a lot to say about tap-down effects in our format, like being able to buy time. However, while this card is cheap and gets to do it twice, the ones that stick around are usually the ones that also draw cards.

Mila: Arguably, you can consider the second activation as replacing itself with another copy, but I agree that it still likely doesn’t make the cut.

Fiend Hunter

Fiend Hunter
Fiend Hunter, Wayne Reynolds (2011)

Elle: The format now has five playable Oblivion Ring creatures on Arena, including this one. I don’t think decks should be playing more than three, and this won’t make it into generic lists above the others. If you can exploit the templating of this card by killing or flickering it in response to its trigger to exile the creature forever, you will get bonus mileage out of this card. I’m not sure it’ll be a staple, but when it’s next to an Ephemerate, you’ll probably be pretty happy while you throw creature after creature into permanent exile.

Lingering Souls

Lingering Souls
Lingering Souls, Bud Cook (2012)

Elle: Watch someone play this card in a tournament and see how much it sways that player’s advantage for how little investment they put in. Also, don’t be scared to play this in a deck without a dedicated black mana source. Your Savai Triome or Mana Confluence will come to your rescue.

Justin: If I’m playing a deck that wants multiple bodies on a single card, I’m extremely excited to pick up Lingering Souls. The rate on it is still excellent. This card also goes great in decks with an incidental mill or graveyard sub-theme.

Rally the Peasants

Rally the Peasants
Rally the Peasants, Jaime Jones (2011)

Elle: Trumpet Blast isn’t commonly playable in the format, but if you’re a super go-wide aggressive tokens shell, maybe there is room for this card. Not only is it Trumpet Blast, it’s double Trumpet Blast. Having said all that, I don’t see it doing anything special outside of this hypothetical deck.

Requiem Angel

Requiem Angel
Requiem Angel, Eric Deschamps (2012)

Elle: This card costs way too much mana for its effect. Sorry, Requiem Angel.

Séance

Séance
Séance, David Rapoza (2012)

Elle: Look, this card isn’t great in most decks. However, there’s this little deck called Cow Tech. Cow Tech is a deck that looks to leverage the enter-the-battlefield effects of big idiots in ways that shouldn’t work, and it usually only needs one more turn with that idiot to get things going. There is a chance that other lists might want to try this card, but it’s also a four-mana enchantment that does nothing the turn it’s played. In Cow Tech, this card will get cast, get back an Atraxa, Grand Unifier, and hopefully dig you out of the hole you put yourself in by playing Cow Tech.

Justin: Memes aside, this is a super cool card design. It screams for people to do something clever with it. Given the state of creature cards with enter-the-battlefield triggers in 2023, I can see this getting tested.

Blue

Cackling Counterpart

Cackling Counterpart
Cackling Counterpart, David Rapoza (2011)

Elle: Unfortunately, this card isn’t cutting it these days. If you love Clones, it can still slide in, but having to copy a creature you control means it doesn’t always have a target. Croaking Counterpart does its job while being able to hit their cards, and all three Metamorphs can hit a larger amount of permanents, so they have fewer cases where they do nothing.

Forbidden Alchemy

Forbidden Alchemy
Forbidden Alchemy, David Rapoza (2011)

Elle: This is a storm card, pretty simple. I don’t know if it gets there or goes anywhere else, but the more cantrips we get that let us fill our graveyard while drawing cards, the better we can make stuff like Underworld Breach.

Justin: This is one of those card-selection spells that always makes me feel like I’m doing clever things when I cast it. We have some quite good options for this to compete with, but if I’m playing a Sultai value pile or something like that, I’ll probably sleeve this up and not feel too bad about it.

Mila: People are going to look at this for Esper Reanimator, and I don’t think they should. That deck’s efficiency comes from affecting the board or continuous card advantage, and this card provides neither.

Havengul Runebinder

Havengul Runebinder
Havengul Runebinder, Bud Cook (2012)

Elle: If Bloodline Keeper is slow, this card is actively going backwards. Havengul Runebinder is a four-mana 2/2 that needs to untap to eat one of your creatures for a 3/3 and maybe pump your board. No thanks.

Invisible Stalker

Invisible Stalker
Invisible Stalker, Bud Cook (2011)

Elle: It’s unblockable. It’s untargetable. Give it a Curious Obsession. Give it a Temur Battle Rage. Set up to win some matches while your opponent wishes they could kill this card, then counter their Meathook Massacre. Easy-peasy.

Mila: I am going to die to this against UR Tempo, and I am not going to be able to complain. It does what the deck wants to do. 10/10, no notes.

Mist Raven

Mist Raven
Mist Raven, John Avon (2012)

Elle: Not enough is happening on this card for it to be better than Aether Channeler. Four mana is a real cost for a 2/2 body, and the effect is not powerful enough.

Mila: When the format has tools like Nightclub Bouncer, I don’t think this is making the cut for us.

Murder of Crows

Murder of Crows
Murder of Crows, Drew Baker (2011)

Elle: A bit too expensive to be worth it for the effect it gives.

Mila: I think the combo of this card plus The Locust God and a sac outlet is worth being aware of, at least. However, with Sage of the Falls being a simpler two-card combo with the God that can also be Prime Speaker Vannifar’d into, this doesn’t have much consequence.

Mystic Retrieval

Mystic Retrieval
Mystic Retrieval, Scott Chou (2012)

Elle: Dryad’s Revival is probably the number one card that cut this card off from being able to see any play. The biggest part is that, while it has cards it could return, being unable to flex and grab a walker or a creature is a massive downside. The lists that could justify this card are likely green anyway.

Snapcaster Mage

Snapcaster Mage
Snapcaster Mage, Volkan Baǵa (2011)

Elle: I don’t need to be here to tell you why this card is good. It recasts Lightning Bolt, Swords to Plowshares, Counterspells, draw spells, and Wrath of God.

Stitcher’s Apprentice

Stitcher's Apprentice
Stitcher's Apprentice, Johann Bodin (2011)

Elle: Oglor’s origin story is, unfortunately, not that of a playable card. There hasn’t yet been a Blue-X Aristocrats deck that has worked in the format (that isn’t Zombies). If that day comes, maybe Apprentice is a cool way to turn your “double creatures” (cards like Hunted Witness) into even more bodies.

Black

Bloodflow Connoisseur

Bloodflow Connoisseur
Bloodflow Connoisseur, Slawomir Maniak (2012)

Elle: It’s another free repeatable sacrifice outlet with no timing restrictions. Because it starts as a three-mana 1/1, I don’t think I’m particularly keen to play this, especially with Falkenrath Aristocrat in the same set. However, it’s worth saying that if your deck desperately needs repeatable sacrifice outlets, this card does that and has a benefit attached to it.

Bloodline Keeper // Lord of Lineage

Bloodline Keeper Lord of Lineage
Bloodline Keeper // Lord of Lineage, Jason Chan (2011)

Elle: We’ll have to wait and see whether this card has what it takes. I’ve been playing a lot of Vampire Tribal recently, and while it’s a deck that works, this card requires a lot to go right and not get hit with a Strangle. If the deck is go-wide enough after this set to consistently have four or more vampires in play on turn five, and you play this card effectively as a five-drop, then I think it does enough. However, it depends on how often it can do enough.

Bump in the Night

Bump in the Night
Bump in the Night, Kev Walker (2011)

Elle: This card has a reputation for being a bit of a meme, and in reality, it is a bit of a meme. Something to note about this card is that it is just a single mana for three guaranteed damage. If there is a deck that wants it, it’s Mono-Black Aggro. In builds of the deck that want as much reach as possible, you might go this far. Be willing to try this card.

Griselbrand

Griselbrand
Griselbrand, Igor Kieryluk (2012)

Effie: He’s here! In terms of raw power, Griselbrand is hard to beat. Its 7/7 body with flying makes it a formidable threat on its own, and the ability to draw cards and gain life can quickly swing the game in your favour. Griselbrand is a high-risk, high-reward card that can be a game-changer if used correctly. However, its high mana cost, life loss, and risky nature make it a card used with caution and a plan to end the game quickly.

Elle: Man, they really gave us Griselbrand, eh? Alright—This card is insanely good for Reanimator decks of various flavours because it attacks very well and draws you however many cards you need whenever you need, realistically. Outside of Reanimator, there isn’t much else to say. I haven’t been able to theory-craft a dedicated combo around Griselbrand on Arena, so we can’t go deep on frying some onions yet. However, we do have cards like Selvala, Heart of the Wilds and various tools in green-black to massage a Griselbrand into our yard and then back into play, so there might be something there with some testing.

Increasing Ambition

Increasing Ambition
Increasing Ambition, Volkan Baǵa (2012)

Elle: On the surface, Increasing Ambition is nothing to write home about. However, there is a chance that getting to tutor twice ends up being relevant. Channel Storm is a very real deck in the format. One of the most awkward parts about trying to execute the Channel lines right now is that Final Parting, one of the better tutors to begin a Channel win, only has one good hit to send to the graveyard without other pieces. It means that card could now mean “triple tutor.” I don’t think it’s doing much outside of that, but it could do something there.

Justin: At this point, decks that want tutors know which ones they want, and none of the existing black tutors are getting kicked out for this one. At least we already have Increasing Vengeance, so I don’t have to complain about the wrong “Increasing” card making the cut.

Sever the Bloodline

Sever the Bloodline
Sever the Bloodline, Clint Cearley (2011)

Elle: Sever this card from your thoughts. It’s very cool, but we have cheaper removal, and you’re not flashing this card back. Plus, multiple cards with the same name, even in terms of tokens, doesn’t often occur as of this review.

Mila: The flavour design of this card bothers me enough to talk about it. This art doesn’t show any bloodline severing. It’s just sucking some poor human into a Hellmouth.

Skirsdag High Priest

Skirsdag High Priest
Skirsdag High Priest, Jason A. Engle (2011)

Elle: This is the card you told it had nothing to worry about when Priest of Forgotten Gods got printed back in Ravnica Allegiance, and then you never looked back. It’s unfortunate because Skirsdag High Priest is a very cool card. It requires a lot to go right to do its thing, and the result is fine. Fine doesn’t always win you the game.

Tragic Slip

Tragic Slip
Tragic Slip, Christopher Moeller (2012)

Elle: I won’t say, “don’t play this card,” but this card does not do what Fatal Push, Bloodchief’s Thirst, or even Cut Down does. If a creature must die for the card to do its job, you should play Annihilating Glare instead.

Justin: The difference between Morbid and Revolt is glaring here. -13/-13 will kill things that a Fatal Push won’t, but the non-Morbid version of Tragic Slip will make me sad against all the X/2s.

Mila: I’m actually here for the base level of this card nowadays, for much the same reason people have had success with Night Clubber. -1/-1 will hit more than you think, and it’s easy to sneak in during combat even if Morbid isn’t active.

Red

Balefire Dragon

Balefire Dragon
Balefire Dragon, Eric Deschamps (2011)

Effie: This card is so cool. Balefire Dragon adds another powerful option for red, but unfortunately, it’s unlikely to claim a dedicated slot. Its high mana cost makes it difficult to justify in many decks, but it has the potential to provide a powerful finisher in the right circumstances.

Elle: As the person that has likely played the most Giant Dumb Dragons in the format, this card doesn’t get there in your average list. However, if you can reanimate this with haste via a Bond of Revival? Then this could be the wrath creature you need in your flex slot for a Red-Black Reanimator deck, but this is still a maybe. Balefire Dragon costs a lot of mana and isn’t a fast clock, as far as reanimation strategies go.

Mila: One of my new goals in this format is to cast this big doofus at least once. It’s not the most reasonable card to try to do so with, but in a dedicated Dragons deck, we can still cast a seven-mana card or two. Don’t play it anywhere else unless you cheat on that cost somehow.

Brimstone Volley

Brimstone Volley
Brimstone Volley, Eytan Zana (2011)

Elle: Try it in Mono-Red, or Red-Black Aggro-crats. Cards like Slaying Fire are great in Mono-Red when you’re burn-heavy, and this is the type of card in that deck where if you want Morbid active, it’s yours. Five damage is a big gap on killing creatures, so even if you just have to Shock one of their creatures and then toss this Volley at their Sheoldred, the Apocalypse, you’ll gladly do it any day of the week.

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw Terror of Kruin Pass
Kruin Outlaw // Terror of Kruin Pass, David Rapoza (2011)

Elle: For the cost, the risk isn’t worth the reward. The backside being a 3/3 menace double strike is quite strong, but the front side doesn’t do enough lifting to cover the fact that it will be on that side more often than not.

Mila: This is the only almost-playable werewolf I don’t own in paper, and it makes me a little sad that it’s not worth playing here.

Past in Flames

Past in Flames
Past in Flames, Anthony Jones (2011)

Elle: Just give me one red ritual. Just one. It can be Rite of Flame. It can be Seething Song. Give me any of these, and we can try to make Past in Flames work. Unfortunately, as is, you should just cast Underworld Breach instead, and even then, Breach hasn’t got a lot of love to try to work.

Justin: The first person to resolve one of these on coverage gets bonus (non-league) points from me, but I’m worried that the lack of impact we see from Underworld Breach doesn’t bode well for Past in Flames.

Skirsdag Cultist

Skirsdag Cultist
Skirsdag Cultist, Slawomir Maniak (2011)

Elle: This costs too much mana. Keep it to the cubes.

Traitorous Blood

Traitorous Blood
Traitorous Blood, Raymond Swanland (2011)

Justin: Are any Threaten effects playable for us? I don’t think Traitorous Blood is going to change the answer.

Elle: Play more of Traumatic Prank and The Akroan War. Those cards are Traitorous Blood effects that keep the creature out of play for longer. While trample is a benefit, being harder to cast and only getting the creature out of the way for one turn makes me lower on this card.

Vampiric Fury

Vampiric Fury
Vampiric Fury, Matt Stewart (2011)

Elle: “And gain first strike” is doing a lot of heavy lifting on this card. While I’m not holding my breath, I will give this card a shot in Vampires because it only needs to pump two creatures to represent four additional damage. If it pumps even more, then it’s punching above its weight. Don’t play this outside of Vampires, for obvious reasons.

Zealous Conscripts

Zealous Conscripts
Zealous Conscripts, Steve Prescott (2012)

Effie: My first rare, my first love! Zealous Conscripts used to be a powerful choice to push damage or finish a game. I fear the higher mana cost will price it out of the format, but for those willing to invest, I think the body and effect still hold up. We’ll talk again when we have Kiki-Jiki, Mirror Breaker.

Elle: We’re one piece closer to getting a more consistent Prime Speaker Vannifar line. This card being a clean five-drop means you no longer have to do extra work to go from a one-drop to a seven-drop. And, while the face in the mirror is not as good as the original, it’s worth saying that Zealous Conscripts + Reflection of Kiki-Jiki is still pretty easy to kill with. It’s a bit more mana, but something to keep in mind. Since this primarily gets in for combo shenanigans, don’t forget you can grab your opponent’s planeswalkers and lands. Even if it’s temporary, it can make a world of difference.

Green

Avacyn’s Pilgrim

Avacyn's Pilgrim
Avacyn's Pilgrim, Jana Schirmer & Johannes Voss (2011)

Elle: Not too much to say on this card; it’s Avacyn’s Pilgrim. Play it if you want a density of dorks and aren’t particularly worried about the colour. If you would play Boreal Druid, then there is no reason not to play this one. Also, it’s important to note that Avacyn’s Pilgrim is an obvious inclusion in white-green decks that lets them have an easier time playing their heavier-pipped cards in the early game.

Mila: One-mana dorks still enable the format’s most busted starts. Keep putting them in decks.

Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless Garruk, the Veil-Cursed
Garruk Relentless // Garruk, the Veil-Cursed, Eric Deschamps (2011)

Elle: This card looks innocuous because it’s easy to only think about the average case. It ends up as a one-for-one through killing a creature and getting removed through combat a non-zero amount of the time. But something to keep in mind is that—that’s just okay. If that happens, it lets you get a problem card off the board and saves you some life. Great! Otherwise, it has the potential to be a powerful engine of a planeswalker for your creature-combo or toolkit decks. The ability to turn stray tokens into combo pieces or the answer you need is a selling point for this card. I don’t know how long this card will see widespread play, but it will be good in the lists it sticks to.

Justin: Please, let me build “Garruks_and_Vraskas.dek” in Gladiator. Garruk Relentless is a solid option for green midrange decks—you can make 2/2s all day or find the time to kill a creature and flip him.

Mila: I want to play this card, and at the same time, don’t expect him to be good enough. Dying to Lightning Bolt on the turn he’s played already means he’s somewhat fragile. Add that to the lack of a plus ability on the front side and a tight transform condition, and it’s looking pretty rough for him. Dealing with a single creature and getting removed by combat isn’t enough in this format. Vraska’s Contempt hasn’t been playable for a long time here. Though, being able to sacrifice a creature to find a kill is incredibly tempting for Elves.

Gnaw to the Bone

Gnaw to the Bone
Gnaw to the Bone, Scott Chou (2011)

Elle: No.

Mila: Please don’t.

Gutter Grime

Gutter Grime
Gutter Grime, Erica Yang (2011)

Elle: Be glad this card never got a Double Feature printing.

Justin: This card was in the first commander deck I built from scratch. It should stay there.

Mila: I wish this card were playable. The world needs more Ooze.

Hollowhenge Scavenger

Hollowhenge Scavenger
Hollowhenge Scavenger, Slawomir Maniak (2011)

Elle: Hollowhenge Scavenger isn’t much, but let me tell you, there will be a time when you just want to max out on creatures that enter and gain life if you’re adamant about playing big green creatures, and maybe this makes the cut.

Mila: Lately, a common slot on the design skeleton for limited-level green creatures has been “top-end creature that gains life.” We have plenty of options for this effect at comparable statlines that aren’t conditional now.

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck Howlpack Alpha
Mayor of Avabruck // Howlpack Alpha, Svetlin Velinov (2011)

Elle: If there’s a base Green-White Humans list, this card gets in due to being a super army-in-a-can at it’s best. However, it’s not getting in full stop if it isn’t pumping a bunch of Humans.

Moonmist

Moonmist
Moonmist, Ryan Yee (2011)

Elle: So first we get our Jerren, Corrupted Bishop into play, and then we play this Fog that certain creatures that see a lot of play can still deal damage through. Then we can attack them with a 6/6. This card is not good enough. Werewolves is not a deck in our format. As a reminder, this card doesn’t even work with daybound Werewolves.

Somberwald Sage

Somberwald Sage
Somberwald Sage, Steve Argyle (2012)

Elle: Exclusively for the hyper-mana creature decks, not much else. If you’re casting this card, you’re trying to win with Craterhoof Behemoth and a bunch of creatures. This card will help that happen, even if it’s sometimes awkward that it can’t cast your planeswalkers or The Great Henge.

Mila: On the surface, this card seems like a shoo-in for Craterhoof Behemoth decks, but I think it’s a more complex question nowadays when the most effective Hoof build is an Elves deck. This isn’t an Elf. It doesn’t cast planeswalkers, The Great Henge, or fight spells. Most importantly, it’s only an 0/1. While I initially considered the card, I don’t think I’ll stick with it.

Travel Preparations

Travel Preparations
Travel Preparations, Vincent Proce (2011)

Elle: If a counters deck is to work in the format, it’s likely a green-white deck with some lifegain added for stuff like Trelasarra, Moon Dancer. I don’t know if this card cuts it in that deck. If you like this card, then give it a shot. It represents a lot of potential damage.

Justin: Travel Preparations is the first instance I remember of “the _ deck” in Draft. Four extra power for two instances of two mana is a nice little bonus, and targeting an Incubation Druid or the like will feel good.

Young Wolf

Young Wolf
Young Wolf, Ryan Pancoast (2012)

Elle: Get into my Sacrifice decks. We just need more of these dorky lil’ creatures that come back again. Being able to set up a loop with Yawgmoth, Thran Physician is also neat. It isn’t Plan A, but it is a very real potential Plan F that the deck can oops into.

Multicolour

Diregraf Captain

Diregraf Captain
Diregraf Captain, Slawomir Maniak (2012)

Elle: Diregraf Captain is a strong addition to the format, as is the rest of its cycle. The board buff is quite good, but more importantly, the death trigger adds density to what Zombies are already good at in this format: creating many creatures that are as equally effective alive as they are dead.

Drogskol Captain

Drogskol Captain
Drogskol Captain, Peter Mohrbacher (2012)

Elle: Hexproof is a huge keyword to have attached to a lord, especially in a list like Spirits that has had the density and requires more quality to fill out the ranks, particularly lords. Flying is also relevant; lords can sometimes be awkward, needing to stay back, but this buddy can go right into the combat zone thanks to the evasion.

Mila: I know several community members who will be preparing to take a closer look at Spirits after this set, and this is one of the cards that makes the deck feel real. Say what you will about 2020s design, but we’ve at least learned that Hexproof should be costed higher than this.

Falkenrath Aristocrat

Falkenrath Aristocrat
Falkenrath Aristocrat, Igor Kieryluk (2012)

Elle: Falkenrath Aristocrat⁠—four-mana, haste, flying, four power. Simple and sweet. Put it into a deck with Blood Artists and gain additional synergy while it drains your opponent. This card will kill so many people.

Justin: The Aristocrats! Like, one of the actual Aristocrats that gave the archetype its name. On the right board state, this will still end games, and even without that, it’s a free and unconditional sacrifice outlet.

Geist of Saint Traft

Geist of Saint Traft
Geist of Saint Traft, Igor Kieryluk (2011)

Effie: Another welcome addition to WU Skies and other adjacent flavours of Aggro. It provides a decent early-game threat that can quickly pressure the opponent’s life total. Making a 4/4 flier when it attacks is wild. I can’t wait to see more of this colour pair outside of Control decks.

Elle: Have you ever taken six damage each turn from a three-drop? No? Welcome to Geist of Saint Traft. You will die to this card at least once for keeping a hand full of single-target removal when they play this absurd four-turn clock. Geist being a Spirit is pretty cool, and it also enables aggressively-slanted white-blue decks to ride on a single threat a lot better than they have been.

Mila: This card legitimately makes me frightened of White-Blue Midrange.

Havengul Lich

Havengul Lich
Havengul Lich, James Ryman (2012)

Elle: Unfortunately, Gladiator received a little buddy called The Scarab God before this card. This card lets you fully get a creature back and continue to recur, but the effect costs a lot and is attached to just a five-mana 4/4. There is potential for some combo shenanigans in the form of stuff like Prime Speaker Vannifar and Ornithopter with Ashnod’s Altar. Maybe a deck pops up using Trophy Mage to get Ashnod’s Altar, then Eldritch Evolutioning the Mage into Havengul Lich to do that. However, that feels pretty narrow. This card doesn’t do much for a “fair” game plan, which is very important.

Justin: This technically goes infinite with Ashnod’s Altar and a 0-drop. For the same mana cost, just play The Scarab God.

Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells Ravager of the Fells
Huntmaster of the Fells // Ravager of the Fells, Chris Rahn (2012)

Elle: Huntmaster of the Fells sure ain’t what it used to be, that’s for sure. It isn’t going to get into every RG list. However, if you’re a slower creature-based midrange list? I still like this card. It represents a minimum of six life gained when it enters play. Plus, if this does ever get to flip, you can likely kill off a creature while dealing some damage. It’s good if your deck can skip a turn of spells and then double-spell the next turn. Otherwise, this slot should just be Esika’s Chariot.

Immerwolf

Immerwolf
Immerwolf, Effie "Trans rights are human rights" Jønland (2023)

Elle: Out of the lords we’re getting, this is the worst of them. This card pumps the least amount of creatures in its colours. Instead of giving a keyword, Immerwolf prevents werewolves from transforming back, and in 100-card singleton, realistically, that’s never coming up.

Justin: Fortunately, Immerwolf’s non-transforming clause is compatible with Daybound/Nightbound werewolves, but even then, there are only a handful of werewolves that tend to make the cut, and we’re not getting a massive bounty of them in the main Remastered set either.

Mila: If they don’t give us terfless art of this card, I will scream. Given the Remastered art budget in the past, I’m hopeful. Do it in a paper printing next, cowards.

Sigarda, Host of Herons

Sigarda, Host of Herons
Sigarda, Host of Herons, Chris Rahn (2012)

Elle: The flavour text says it all. Great devotion to this card does in fact yield the greatest reward, utterly crushing your opponents. If you can cast this card, you should try it in your list. All it really dies to are Wrath of Gods.

Mila: This card has me eyeing Green-White Midrange again after a long break. The deck continues to get a high density of creatures that don’t die to removal, and blanking Soul Shatter or a Liliana of the Veil -2 is just gravy. Play this card.

Stromkirk Captain

Stromkirk Captain
Stromkirk Captain, Jana Schirmer & Johannes Voss (2012)

Elle: First strike is a messed-up keyword. You can leave this lord back and shut off a lot of attacks, especially if you have another lord in play. At the same time, you can send all of your high-power vampires into combat because they’re at least eating a creature on the way out.

Colourless

Avacyn’s Collar

Avacyn's Collar
Avacyn's Collar, James Paick (2012)

Effie: If there’s anything a werewolf hates, it’s a collar—especially Avacyn’s Collar, the symbol of her church. You see, Avacyn hunted werewolves, but mostly just the ones that hunted humans. Most of them did, but it’s worth pointing out that some didn’t. Who knows? In the future, if Sorin (the planeswalker who created Avacyn (the Angel/God thing that the people of Innistrad worship at churches (where holy symbols of Avacyn’s Collar are kept, like the one pictured), and who considers Sorin her father)) comes back, maybe the balance in the world can be restored or something. But it seems unlikely that such an event would happen. For now, let’s just focus on the fact that werewolves hate collars and that the collar in this art happens to be the symbol of Avacyn, the Guardian Angel of Innistrad, where both the werewolves and Avacyn are from.

Elle: Besides the memes, it’s worth saying that cheap vigilance is surprisingly not too bad. It still likely doesn’t get there. Although, if you’re trying an equipment deck and see you have a good number of humans anyway, you can leverage vigilance on top of making those creatures a real pain to kill. The spirit picks the equipment back up with evasion.

Blazing Torch

Blazing Torch
Blazing Torch, Scott Chou (2011)

Elle: In the same line as Avacyn’s Collar, the symbol of her church, this card looks pretty anaemic on the surface. For most decks, that’s the beginning and end of the sentence. However, in the same line of thinking, this equipment is cheap and can be recurred with effects like Lurrus of the Dream-Den. I don’t think that makes this card overly playable in the end, but it is worth saying that it can be pretty cheap for a repeatable effect like that.

Butcher’s Cleaver

Butcher's Cleaver
Butcher's Cleaver, Jason Felix (2011)

Elle: The equip and mana costs are too much, especially for a single conditional keyword. There isn’t much else to say.

Demonmail Hauberk

Demonmail Hauberk
Demonmail Hauberk, Jason Felix (2011)

Elle: This card is four mana, and you need two creatures in play to use it. And then you don’t get to do anything. Having no keywords attached is a huge detriment to this card’s playability.

Justin: I want to see someone sacrifice their whole board by repeatedly re-equipping this, but, yeah… Not going to happen.

Galvanic Juggernaut

Galvanic Juggernaut
Galvanic Juggernaut, Lucas Graciano (2011)

Elle: Folks. It is, in fact, 2023. We’re starting to get four-mana 5/5s with little to no downside. This one has two downsides and no heavy benefits.

Vessel of Endless Rest

Vessel of Endless Rest
Vessel of Endless Rest, John Avon (2012)

Elle: To be clear, this is a very heavy maybe. There is potential that this is a card for Paradox Engine Combo decks, since they can leverage the enter-the-battlefield trigger, putting cards back into their library for tutor effects or Bank Job to bring back. Also, you could remove a problem card by putting it on the bottom of your opponent’s library, likely for the rest of the game. Nothing flashy, but worth mentioning.

Lands

Haunted Fengraf

Haunted Fengraf
Haunted Fengraf, Adam Paquette (2012)

Elle: This card is easy to meme on because it says “at random”, but it’s also potentially a strong inclusion, especially with the amount of incidental graveyard hate in the format. A land that regrows a creature through that hate is pretty strong. (They can’t just exile your target from under the activation if you have multiple hits.) You can also control the target yourself with your own graveyard hate. Still, it probably won’t see a lot of play, but I would be remiss to say nothing about a card with a lot of potential, especially for colours that don’t get this effect often.